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Cyberpunk Room

A quick personal project I did using the Unreal Engine.
After what's surely been quite a few days of work I'm happy to finally be able to share a personal project I've been working on in my spare time.
I tried to capture a bit of that '90s retrofuture cyberpunk vibe into this gloomy alley which frames a cityscape.

All stuff in the foreground are game-ready assets with baked normal maps.
I have used 3ds Max for all the modelling & UVs, Substance Painter for most of the texturing work ,Toolbag 3 for bakes and Photoshop for various tileable texture adjustments.